Mastering the Call of Duty Black Ops II Create a Class System: Pick 10 Guide
Learn how to dominate multiplayer with our complete guide to the Call of Duty Black Ops II create a class system, featuring Wildcards and Pick 10 strategies.
When Treyarch revolutionized multiplayer loadouts, the Call of Duty Black Ops II create a class system changed the franchise forever. By introducing the innovative "Pick 10" allocation method, players were no longer forced into rigid weapon and equipment categories. If you want to dominate the battlefield, mastering the Call of Duty Black Ops II create a class mechanics is absolutely essential for building the ultimate loadout.
This system gives you unprecedented freedom to tailor your gear exactly to your playstyle. Whether you want to run into battle armed to the teeth with perks or carry a heavily modified primary weapon with no secondary at all, the choice is entirely yours. In this guide, we will break down how to maximize your 10 allocation points, utilize Wildcards effectively, and build loadouts that will give you a competitive edge.
Understanding the Pick 10 System
The foundation of the Call of Duty Black Ops II create a class system is the Pick 10 mechanic. Instead of automatically giving you a primary weapon, a secondary weapon, lethal grenades, tactical grenades, and three perks, the game gives you 10 empty slots—or "allocation points."
Every single item you equip costs exactly one allocation point. This means you have to make strategic choices about what you truly need on the battlefield. If you never use your secondary pistol, you can simply leave that slot empty. That saves you a point, which can then be spent on an extra attachment for your primary weapon or an additional perk.
Here is a breakdown of how points are allocated across different loadout categories:
By understanding these base costs, you can start mixing and matching items to suit your specific needs. Community reports consistently show that players who drop their secondary weapon and tactical grenades in favor of more perks tend to perform better in fast-paced objective modes.
The Power of Wildcards
To truly unlock the potential of the Call of Duty Black Ops II create a class system, you need to understand Wildcards. These are special modifiers that bend the standard rules of class creation. You can equip up to three Wildcards per class, and just like weapons or perks, each Wildcard costs one allocation point.
Wildcards allow you to double up on perks, add extra attachments, or even carry two primary weapons. However, they require careful point management. Because the Wildcard itself costs a point, and the extra item it allows you to equip also costs a point, you are effectively spending two points for that added benefit.
Below is a complete list of Wildcards available in the game and their specific functions:
Maximizing Your Perks and Equipment
One of the most popular strategies within the Call of Duty Black Ops II create a class menu is the "Perk Heavy" build. By utilizing the Perk Greed Wildcards, you can stack up to six perks on a single class. However, doing so requires a massive investment of your allocation points.
If you want to run six perks, the math gets tight. The first three perks cost three points. The next three perks require three Perk Greed Wildcards (three points) plus the actual perks themselves (three points). This brings your total to nine allocation points just for perks, leaving you with exactly one point left for a bare-bones primary weapon.
Here is a visual breakdown of the point cost for stacking perks:
According to player experience, running five perks is often the sweet spot. It costs seven points, leaving you three points to equip a strong primary weapon with two attachments, ensuring you remain lethal in gunfights while maintaining high utility.
Top Loadout Strategies for Different Playstyles
Because the Call of Duty Black Ops II create a class system is so flexible, there is no single "best" class. Instead, your loadout should reflect your specific role on the team. Whether you are an aggressive rusher, a defensive anchor, or a support player, the Pick 10 system can accommodate you.
For highly aggressive players, speed and weapon handling are everything. You will want to strip away unnecessary equipment to focus on attachments and mobility perks. Conversely, defensive players might want to utilize the Danger Close Wildcard to lock down chokepoints with multiple explosives.
Here is an example of a highly optimized "Rusher" loadout that perfectly utilizes the 10-point system:
Platform Availability and Legacy
The Pick 10 system introduced here laid the groundwork for future titles, heavily influencing the Specialist systems seen in later games like Black Ops 3. All Wildcards and allocation rules function identically across the Xbox 360, PlayStation 3, Wii U, and PC versions of the game.
Even years after its release, the multiplayer community remains active, proving the timeless design of Treyarch's loadout mechanics. If you are looking to revisit the game or explore the broader franchise, you can check out the official Call of Duty franchise page on Steam to see how these foundational mechanics have evolved over the past decade.
Frequently Asked Questions (FAQ)
What is the maximum number of attachments I can put on a weapon? By default, you can place two attachments on a primary weapon and one on a secondary. By using the Primary Gunfighter or Secondary Gunfighter Wildcards within the Call of Duty Black Ops II create a class menu, you can add a third attachment to your primary or a second to your secondary.
Can I create a class with no weapons at all? Yes. The Pick 10 system allows you to completely remove both your primary and secondary weapons. You can spawn in with only a combat knife, using your 10 points entirely on perks and equipment.
How do I equip six perks in the Call of Duty Black Ops II create a class system? To equip six perks, you must use all three of your allowed Wildcard slots for Perk 1 Greed, Perk 2 Greed, and Perk 3 Greed. You then select two perks from each of the three tiers. This setup will consume 9 of your 10 allocation points.
Does Xbox LIVE Gold affect how the Create-A-Class works? No. While Xbox LIVE Gold is required to play multiplayer online on the Xbox 360, the core mechanics of the Pick 10 system and Wildcards are exactly the same across all platforms, regardless of subscription status.
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